The Codex is the rules of Wolfguard.
Becoming a Wolfguard member:
Novitiates will have a black sash with red trim and the silver
wolf. Novitiates may wear their sash at all events. To become a Novitiate,
a person is nominated by an Adept and must be voted on
There will be a minimum 6-month trial period before a Novitiate
is eligible for elevation to Adept. A Novitiate is raised to Adept status
by a unanimous vote of all Adepts present at a National Event (as defined
later). If a Novitiate is denied, we will give him a full explanation and
ask if he wishes to stay. He
To differentiate from Novitiates, Adepts will have the red moon
behind the silver wolf on their sashes. Adepts are Wolfguard members who have
the authority to determine the both the
Leadership on Local and National levels:
1. Unit leaders in individual realms must be Adepts.
2. Any new Wolfguard unit in a realm must be founded by a former member of Wolfpack Wolfguard. This is to ensure that new units are founded in the same mentality as the original unit.
3. There can only be one Wolfguard unit in a realm. If the realm has limitations on the size of that unit then the unit must respect that limit.
1. As we are all considered equals in Wolfguard, there is no set leader. In the event that one should become necessary, a temporary leader can be elected with a 3/4 vote. The duties and duration of a leader's term are flexible.
General Guidelines for members:
1. Wolfguard members may not use flails. This is ground for revocation of membership status. The only time that it is viable for a member to use a flail is if the member has lost his or her weapon and it is the only available weapon. The member should not sacrifice his or her life for this rule; however never practice with a flail, never walk on to the field with one, and if at all possible don’t pick one up. There are only two exceptions to this rule. One is the reservation made for knights in Wolfguard, who are allowed to train their squires with flails. The other is that Wolfguard members may train with flails as long as they are in mundane clothes and are not representing Wolfguard in any way.
2. Shield guidelines: The exact dimensions of shields for use in Wolfguard are not set, but vary from person to person. A good rule of thumb is that it should not cover your entire chest when held in a manner that puts your bicep parallel with your shoulders. It should not cover more than one leg, and should not go past your knee. Each shield will be voted in on an individual basis at national events. Suggested shields are rounds and teardrops. Tower shields will not be allowed.
3. Wolfguard is meant to be a group of great fighters and great friends, but it is also meant to be an organization that is devoted both to their realms and to the sport as a National entity. Toward that end, service is always encouraged. It is always a rule that participation is never required of Wolfguard members, but it is considered that the best members are those who contribute to their realms, to their unit, and to the National Belegarth organization.
4. Definitions of National Events: An event is an organized
fighting and socializing gathering where there is more than the majority of
the current Wolfguard Adepts. Events currently recognized as events
5. Becoming a member of Wolfguard applies only to that specific
persona. If a person has other personas, then those other personas must be
differentiated by different garb, answering
6. Wolfguard meetings may be open at the discretion of the attending members. Any meetings involving internal issues will be closed.
1. Disciplinary actions may be taken against any member of Guard. The accuser or accusers must voice their complaint. The accused may speak on his, or her, own behalf. Any member of Guard may speak for or against the accused member.
The Wolfguard Creed